I've been playing a journaling RPG called Apothecaria. It's been fun. This section wraps up one of the big plotlines. Figuring out what happened to the previous witch and, in this case, saving her from a misfired bit of magic that she was studying. If you want to check out the game you can find it on itch.io at BlackwellWriter.
Day of the Bogle’s Night celebration
I gathered up almost all the jumpkins in the garden and
spent the morning carving faces for them.
Once I had a dozen faces carved I added the bits and all of another pair
of jumpkins with great handfuls of savory seasoning and sun sugar into the
giant cooking cauldron that I hadn’t used before now. I set the cauldron on to boil up a fine
jumpkin soup. While that simmered I prepared
the spirit candles I’d read about in “Charms of the Healer Witches of Loch and
Dell”. I prepared thirteen each a bit of
wax mixed with distillate of Spirit and a wick.
Once each of the carved jumpkins had its own little candle I
set the last on the table nearby and lit it.
I felt the fire spirit fill the air above the candle and greeted it. We talked for a little while of their world
of dancing flames and my mundane world.
Eventually we got around to business.
I told it that I had prepared a dozen candles and wanted to invite fire
spirits to dance in the Bogle’s Night bonfire.
This is how I learned that this invitation had been traditional a long
time ago. It agreed that it and its
friends would stay within the bonfire and taught me a complicated rune so that
each spirit would know they were allowed to dance in the fire.
I carved the rune into the dish of each of the jumpkins and
gently melted the spirit candle into the rune.
As I waited, I remade the bed with Witch Heather’s linens,
so that she will hopefully feel at home when, not if, she gets back this
evening. I didn’t have to wait long
after I finished for Sara and her friends, including two strapping young men
one of which was Harold, to show up with a cart. They loaded the great cauldron onto the cart
and stabilized it with a tall board so that it couldn’t tip over. They we added the jumpkins to the back. The runners clearly don’t expect jumpkin
jack-o-lanterns to make a spooky bonfire and I allowed them to think that’s all
they are.
As I was dropping off the jumpkins Farmer Bileus came by to
tell me that his pigs took advantage of the laxness of a new swineherd, Torin,
to sneak out. They’ve left a note saying
they’re playing hide and go seek, again.
I took a few minutes to talk to Rosemarie and we agreed to
meet at the graveyard shortly before sunset.
From there I went around the village to pay for the fixtures,
cushions, and linens for the rooms that have just finished. They’ll deliver to Granite before the
celebration tonight. As I was making my
way out of town I saw one of the pigs and was able to catch it easily. Apparently, I’m “It” in this game of hide and
go seeking. I delivered the pig to young
Torin on my way out of town.
I made my way to the runestone for Kera’s Hideaway without
trouble. I double checked that I had the
potion, my hat, and the sequence to enter.
That last is particularly important as I don’t want to become trapped
myself.
I put my hand on the first rune and pulled them magic of the
stone guiding it deosil through the runes.
When I finished it felt like the stone split into three parts and the
parts shifted to form a doorway. I
stepped through the doorway.
On the other side I found the small room I was
expecting. On the left there was a big
open window looking out on a lake. There
was a small table in the center of the room with a small fireplace and empty pantry
to the right of the table. Across from
the door was a loft bed with a small window and desk underneath. At the desk sat a woman in a loose black
dress with a black witch’s hat. From the
back I could tell she had chestnut brown hair.
She was talking to herself.
I stood there for a few seconds and saw her stand up and go
to the window saying, “I should start my notes with whatever is happening with
that window.” She walked to the window
and looked out for a few minutes. Then
she turned back towards the desk and said to herself, “Ah, just what I need a
desk with a notebook to write in, since my notebook went missing.” When she made it back to the desk she sat
down and picked up the pen before saying, “I should start my notes with
whatever is happening with that window.”
It very much looked like a classic time loop, though this
seems to also impair the victim’s memory.
I stepped forward and greeted the witch as she went to the window. This surprised her. She asked who I was and I told her “Witch
James of High Rannoc”.
This provoked a confused, “But I’m Witch Heather of High
Rannoc, I ought to recognize you and I don’t!”
I nodded, “You’ve been missing for some years and I only
recently figured out where you disappeared to.”
I gestured to the desk, “This place seems to have powerful defenses
against intruders.”
This caused her to look at the desk and say, “Ah, just what
I need a desk with a notebook to write in, since my notebook went missing.” She repeated her time loop while I pulled out
the potion to cure Extemporal Displacement.
Then I moved so she would see me on her way to the window.
When she saw me again she was visibly shocked and asked who
I was. I told her I was a witch that had
been asked to look for her and that she seemed to be caught in a time loop. Then I offered her the potion saying it
should break the time loop and clear the magic clouding her senses. She looked at my hat for a long minute before
taking the potion from me and giving it a sniff.
When she downed the potion she said it was somewhat bitter,
but not undrinkable. Then she paused and
looked around. “How long have I been
trapped in this room not even able to recognize my own notebook?”
“At least a decade,” I replied. “I had the job thrust on me this spring and
I’ve been collecting evidence all year.”
“Why weren’t you caught the way I was?”
“My working hypothesis is that you activated the runes going
widdershins. Did you?” She nodded.
“It turns out the user is supposed to activate the runes going deosil.”
This caused Witch Heather to exclaim, “Runes can change what
they do based on the sequence?! I must
make notes.” She rushed to the desk and
began writing at a mad pace while saying things like “This will break open the
Quatha Conundrum.” And “This is why the Condorcet Key fails to open the Carrallon
Lock.”
As it seemed she was slowing down I ventured an
interruption. “It’s Bogle’s Night
tonight and I’ve got to go to the cemetery shortly.”
“Oh blast,” Heather exclaimed, “And I’ve got to be there to
escort the ghosts.”
“Well, you could leave it to me if you want. I’m the Witch of High Rannoc, after all.”
Heather paused, “Oh, right.
I’ve been missing for a decade.”
She looked at her notebook and closed it up. “I really should be there. Poor Mael must think I’ve forgotten her. She’s one of the spirits who doesn’t have
living descendants that we know of.”
We set off for the graveyard together. When Heather asked whether I was staying at
her cottage. I told her that I’d been
paying for a tower to be constructed on the headland overlooking the cottage,
so I can just stay there, if she would prefer.
We agreed not to decide until after the evening was done.
Bogle’s Night Celebration
I did my best to tell Witch Heather what had happened this
year and what I little I knew.
We reached the graveyard a little before sundown and joined
Rosemarie there. She had painted her
face to look like a skull and was wearing a winding necklace of dried flowers
winding into her hair and hanging across her collar. She was a little concerned to see me with a
female witch. That cleared up quickly
enough when I introduced Witch Heather as the previous Witch of High Rannoc.
Heather spent the half hour we waited for sunset talking
with Rosemarie about the events in High Rannoc in her absence. One interesting Rosemarie mentioned is that
High Rannoc has had less magical goings on in the decade Heather has been
missing, especially in the lead up to Bogle’s Night. Heather speculated that it might because of
the time loop she’d been caught in. The
deal the Witch of High Rannoc makes with the Keeper of the Manor lasts until
the witch next sees the Gate of Autumn and Heather technically hasn’t seen the
Gate of Autumn since the last deal she made.
Rosemarie asked why this Keeper would keep a deal through
years. Heather replied that the Keeper
of the Manor is highly honorable on top of being bound by some sort of faerie
logic. It wouldn’t do to try to bend a
deal intentionally, but an accident wouldn’t break a Deal even if it meant
keeping the Manor separate for years.
Heather did say that my becoming the Witch would probably be understood
to allow for a new Deal next Bogle’s Night, even if I hadn’t saved her.
It wasn’t long after that we saw the first of the ghosts
coming out of the fog on the graveyard.
I greeted the ghosts and introduced myself as the Witch of High Rannoc. I offered to guide them to the Spooky Soiree. They agreed and I introduced Rosemarie and
Heather. I told them that I’d only just
broke Heather out of a time loop.
I lead the haunting to the soiree. Heather spent the walk talking with an
ancient young woman, whom I assumed was Mael.
When we reached the edge of the light from the bonfire I paused to put
on my mari lwyd costume. The bonfire was
extraordinary with all the dancing jumpkins bounding and bouncing about the
fire. They even cackled
occasionally. The ghosts were slowly dispersing
into the crowd with Heather, but a troop stayed by me as I got dressed. The leader of the troop was a ghost named
Ionis, who served with the legion long ago.
I talked with him as I got my costume in order. They have been in the area and are made up of
men that died in the service. The Legion
was legally the family of the soldiers. They
lived and worked together for years.
Even if a man retired and married their sweetheart they almost always
lived near the legion. It turns out
being family for thirty years makes men family for life.
When I was ready Rosemarie and I headed into the hall for
the dancing. Witch Heather joined us. She said this was the perfect way to leave
the Council and Lord Mayor off balance.
It would be interesting for her to see how they dealt with the
uncertainty. After all, this was the
Spooky Soiree, where the living and the dead mingled freely.
When we entered the well lit room we were approached by Jeremy. He greeted Rosemarie first. Then he complimented me on the jumpkins. They really add more than a touch of spooky
magic to the event. We talked briefly
waiting for him to mention Heather. He
was obviously trying to place her.
Eventually, he asked her if she was Witch Heather as she looked exactly as he
remembered. She laughed and told him
that she was Witch Heather. Then he
asked if she was alive or dead. She
teased him that it was bad manners to ask a lady if she was dead at the soiree. She teased him for a while. She did eventually tell him that she’d been
trapped by a runestone that she’d been researching.
Frankly, I think Jeremy proved his mettle. He offered to take her around to talk to the
rest of the council, as the Lord Mayor is away at the moment. Apparently, his daughter is to marry an
Italian and live in Milan come the spring.
With Heather off to talk to the Council informally, Rosemarie and I were
able to enjoy the costumes and the dancing.
It was a bit different from the dances for the Flower
Festival, which are quite traditional, and it was different from the dances on
the beach for the Sunrise Celebration, with all the playing about with everyone
dancing together. The dance at the
Spooky Soiree is almost a play with each of the dancers playing the part of a
“spooky monster”. Initially, Rosemarie
and I danced as a pair, but our parts ended up shuffling us to different parts
of the dance floor.
I saw a lot of different costumes. There were a lot of skeletons, ghosts,
goblins, and fae. One dance was with
Heather playing a vengeful witch, I think.
She let me know that she had told the council members that she won’t be causing
disruptions this winter.
I also met Grizzy on the dance floor. I was a little surprised, but I had noticed
that some of the people in skeleton “costumes” looked an awful lot like
skeletons that had strung black batting about their bones. She confirmed that a number of bogles and
others that weren’t usually welcome in town took advantage of the guising to
sneak in and have a bit of fun. She’s
coming along well in the reading and writing lessons. She’s also begun asking about potion
making. I don’t think she’ll ask this
season, but I wouldn’t be surprised to have her ask to apprentice sometime in
the spring. I hope she doesn’t ask
before then since there won’t be space until another room is finished and I
haven’t got the funds to speed things up at the moment.
As the night wore on the kids showed signs of wearing
out. That was when Bishop Manutius took
the stage. He was guising as one of the
Strangers, pretty close in appearance to Aziraphale, in fact. He had
a nice speech congratulating folks on their guises. Then he surprised me by asking me to join him
on stage. When I joined him he presented
me with the Crown of Bones. I could feel
a bit of magic in the crown when he put it on my costume’s skull.
I would have left the stage then, but the Bishop had me stay
so others could say a word. Farmer
Bileus was first and told the folks how I had twice helped corral his pigs when
they’d snuck off to play hide and seek.
Then Jessica came up to say a word.
She was very complimentary about how I’d helped her go from being a
confused newbie adventurer to getting consignments of enchanted goods. Tiffany Tailor gave me a lovely thank you
speech on account of how I’d always been ready to help when little Hans came
down with what had seemed to be allergies but turned into Giver’s Disease. Captain O’Toole told folks about the four or
five times I’d rescued airmen lost in the Sky Isles without a way down. Esmerelda told the story of the vampire that
attacked the Lord Mayor’s daughter, and how I’d helped protect Esmerelda and
Tiffany as well as get the news to the Crown of the trouble. Meldrake regaled the crowd with the story of
how I was so committed to healing that I’d braved going outside of reality to
do battle with his evil alternate. It
got quite a few gasps. Jeremy was almost the last. He came up and told folks that I’d been
tirelessly working for the good of High Rannoc.
He and the council had watched as I learned what I was capable of. In recognition of the good I did the last
three seasons the Council had voted me 100 silver in thanks.
Jeremy clearly thought he was going to be the last as he
went to help me down from the stage, but Witch Heather had other ideas. She got up on stage and put her witch’s hat
on. This drew gasps from the crowd as most
recognized her. She told them that she’d
been caught by some magic she’d been studying and locked outside reality. She explained that I’d done a load of
research, figured out where she had been locked out, and how to access the
space. She thanked me again for breaking
her out of the endless round of not remembering. Then she told the crowd that, while she would
be staying at the cottage for at least a little while, she had no intention of
displacing me. In fact, she felt I was a
better healer than she had been and would be glad to support me as I continued
to serve as The Witch of High Rannoc.
After leaving the stage, I slipped out of my costume. Rosemarie found me to steal kisses. I found Witch Heather and let her know that
she could use the cottage, as I’m building a tower and it is ready for me to
move into it. After all the excitement I
was glad to get home, at least after escorting Rosemarie to her apartment.